In conclusion, both the Reeder and the Twitter app suggest this: We have a future that is the iOS-ification of Mac OS X (and previewed in 10.7), but the roots of the Mac OS will never be forgotten. In fact, the design is one of the many things that makes people come back. That means people are going to buy these things. And since these are the most significant refreshes to come to the Mac lineup in years, they're likely to reel in more than a few newcomers to macOS. A (very) quick primer on.bashprofile for Mac Users. There is a hidden file in your Mac's user directory named.bashprofile. This file is loaded before Terminal loads your shell environment and contains all the startup configuration and preferences for your command line interface. Get Rid of Annoying Mac Update Notifications, Change Screenshot Default Save Location, Stop opening iTunes when you are plug in your iPhone, Minimize All Currently Open Windows with One Click, Hide All Desktop Icons with One Click.
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A (very) quick primer on .bash_profile for Mac Users
There is a hidden file in your Mac's user directory named .bash_profile. This file is loaded before Terminal loads your shell environment and contains all the startup configuration and preferences for your command line interface. Within it you can change your terminal prompt, change the colors of text, add aliases to functions you use all the time, and so much more.
This file is often called a ‘dot file' because the ‘.' at the beginning of it's name makes it invisible in the Mac Finder. You can view all invisible files in the Terminal by typing ls -al
in any directory.
How to edit your .bash_profile
For the newly initiated, here's how you can edit the .bash_profile on your Mac.
Step 1: Fire up Terminal.app
Step 2: Type nano .bash_profile
– This command will open the .bash_profile document (or create it if it doesn't already exist) in the easiest to use text editor in Terminal – Nano.
Step 3: Now you can make a simple change to the file. Paste these lines of code to change your Terminal prompt.
Step 4: Now save your changes by typing ctrl +o
Hit return
to save. Then exit Nano by typing ctrl+x
Step 5: Now we need to *activate your changes. Type source .bash_profile
and watch your prompt change.
My .bash_profile
I have been compiling my own set of aliases and configurations for years in which time I have borrowed copiously from others who have made their aliases available online. I can claim credit for very little of what follows. I recently became aware of alias.sh, a site making sharing BASH aliases easy. Check it out.
Update: Due to popular demand, my bash profile is now available as a Gist for your forking pleasure.
Without further ado, here is my .bash_profile:
Update: If you enjoyed this post, you might also like:
A collection of Bash scripting utilities I compiled to make custom Bash programming easier.
Kodu Game Lab is a 3D game development environment that is designed to teach kids basic programming principles. Kodu allows creators to build the world's terrain, populate it with characters and props, and then program their behaviors and games rules in a bespoke visual programming language.
Kodu originated as a project in Microsoft Research. The original target platform was the Xbox 360 using C#, XNA, and releasing via the Indie Games Channel. The choice of releasing on the Xbox informed much of the early UI development since everything needed to be done using a game controller. Since porting to the PC, support for keyboard, mouse, and touch have been added.
The goal for Kodu has always been to be as easy as possible for new users. Guided by this goal, we've tended to design new features so that they are simple and understandable rather than more complex and complete.
The heart of Kodu is the tile-based programming language. The language is high level in the sense that a lot can be accomplished in a very few lines of 'kode' compared to traditional programming. The kode is continuously evaluated so that it immediately reacts to any changes in the state of the world. Racing heart mac os. For instance, the sample below shows how to program a character to find and eat all the apples in the game world. Line 1 says that if the character sees an apple, it should move toward it. If there is more than one apple in the world, it automatically chooses the nearest to move toward. Line 2 says that when the character bumps into the apple, it should eat it. The bumped tile is Kodu's way of telling when two characters are close to each other. Once the apple is eaten, it no longer exists in the world, so the character will then go after the next one and so on until no more apples remain.
Having the tiles represent real-world events, actions, and objects helps bridge the gap between a new user's real-world experience and the often abstract nature of computer programming.
Featured Worlds
World Name
by Author Name
Description
Download Kodu
Classroom Resources
Eat All The Things Mac Os 11
Videos
Tip and Tricks
Eat All The Things Mac Os Catalina
Privacy Statement
I have been compiling my own set of aliases and configurations for years in which time I have borrowed copiously from others who have made their aliases available online. I can claim credit for very little of what follows. I recently became aware of alias.sh, a site making sharing BASH aliases easy. Check it out.
Update: Due to popular demand, my bash profile is now available as a Gist for your forking pleasure.
Without further ado, here is my .bash_profile:
Update: If you enjoyed this post, you might also like:
A collection of Bash scripting utilities I compiled to make custom Bash programming easier.
Kodu Game Lab is a 3D game development environment that is designed to teach kids basic programming principles. Kodu allows creators to build the world's terrain, populate it with characters and props, and then program their behaviors and games rules in a bespoke visual programming language.
Kodu originated as a project in Microsoft Research. The original target platform was the Xbox 360 using C#, XNA, and releasing via the Indie Games Channel. The choice of releasing on the Xbox informed much of the early UI development since everything needed to be done using a game controller. Since porting to the PC, support for keyboard, mouse, and touch have been added.
The goal for Kodu has always been to be as easy as possible for new users. Guided by this goal, we've tended to design new features so that they are simple and understandable rather than more complex and complete.
The heart of Kodu is the tile-based programming language. The language is high level in the sense that a lot can be accomplished in a very few lines of 'kode' compared to traditional programming. The kode is continuously evaluated so that it immediately reacts to any changes in the state of the world. Racing heart mac os. For instance, the sample below shows how to program a character to find and eat all the apples in the game world. Line 1 says that if the character sees an apple, it should move toward it. If there is more than one apple in the world, it automatically chooses the nearest to move toward. Line 2 says that when the character bumps into the apple, it should eat it. The bumped tile is Kodu's way of telling when two characters are close to each other. Once the apple is eaten, it no longer exists in the world, so the character will then go after the next one and so on until no more apples remain.
Having the tiles represent real-world events, actions, and objects helps bridge the gap between a new user's real-world experience and the often abstract nature of computer programming.
Featured Worlds
World Name
by Author Name
Description
Download Kodu
Classroom Resources
Eat All The Things Mac Os 11
Videos
Tip and Tricks
Eat All The Things Mac Os Catalina
Privacy Statement
Eat All The Things Mac Os Download
EULA and Code of Conduct
Eat All The Things Mac Os X
Questions?
For questions or any support issues, email KoduSupport@InfiniteInstant.com.